GIACOMO TRENNA

Unity Developer

Started working with Unity and C# in 2021. Currently attending my last year at Jyväskylä University of Applied Sciences, studying Game Development.

Slug Wars

First project published on Steam and first multiplayer game. I was one of the programmers and I implemented mechanics, designed systems and worked with Unity Netcode for Gameobjects.

An Expensive Collage

Crossing Latitudes Game Jam 2025.
Only programmer in the team, I developed every mechanic and implemented all the art assets.

Bubbling Thoughts

Finnish Game Jam 2025.
Mainly contributed with the design of the experience. Implemented part of the mechanics and art.

Hissipoika

Queer Winter Game Jam 2024-2025.
First project made with Godot. Had to learn everything from scratch during the game jam. I programmed some of the mechanics in the game and implemented the art.

About me

My passion for video games began at a young age, playing Warcraft III and Call of Duty 4: Modern Warfare on my family computer.
I never considered becoming a game developer until the pandemic in 2020, when a friend and I took a game development course together. That’s when I discovered Unity and C#, initially creating small mobile games before moving on to PC projects and even a VR experience.
In 2023, I moved from Italy to Finland to study Game Development at JAMK University of Applied Sciences, aiming to strengthen my knowledge and refine my skills.
I enjoy working on diverse projects—both within and outside of university—and frequently participate in Game Jams to challenge myself and explore new ideas.
I’m always looking for opportunities to learn and grow; for example, I recently started studying Python in my free time to broaden my programming expertise.